
// MIT License
// 
// Copyright (c) 2009-2017 Luca Piccioni
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// 
// This file is automatically generated

#pragma warning disable 649, 1572, 1573

// ReSharper disable RedundantUsingDirective
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;

using Khronos;

// ReSharper disable CheckNamespace
// ReSharper disable InconsistentNaming
// ReSharper disable JoinDeclarationAndInitializer

namespace OpenGL
{
	public partial class Gl
	{
		/// <summary>
		/// [GL] Value of GL_INT8_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT8_NV = 0x8FE0;

		/// <summary>
		/// [GL] Value of GL_INT8_VEC2_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT8_VEC2_NV = 0x8FE1;

		/// <summary>
		/// [GL] Value of GL_INT8_VEC3_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT8_VEC3_NV = 0x8FE2;

		/// <summary>
		/// [GL] Value of GL_INT8_VEC4_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT8_VEC4_NV = 0x8FE3;

		/// <summary>
		/// [GL] Value of GL_INT16_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT16_NV = 0x8FE4;

		/// <summary>
		/// [GL] Value of GL_INT16_VEC2_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT16_VEC2_NV = 0x8FE5;

		/// <summary>
		/// [GL] Value of GL_INT16_VEC3_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT16_VEC3_NV = 0x8FE6;

		/// <summary>
		/// [GL] Value of GL_INT16_VEC4_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int INT16_VEC4_NV = 0x8FE7;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT8_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT8_NV = 0x8FEC;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT8_VEC2_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT8_VEC2_NV = 0x8FED;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT8_VEC3_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT8_VEC3_NV = 0x8FEE;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT8_VEC4_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT8_VEC4_NV = 0x8FEF;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT16_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT16_NV = 0x8FF0;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT16_VEC2_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT16_VEC2_NV = 0x8FF1;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT16_VEC3_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT16_VEC3_NV = 0x8FF2;

		/// <summary>
		/// [GL] Value of GL_UNSIGNED_INT16_VEC4_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int UNSIGNED_INT16_VEC4_NV = 0x8FF3;

		/// <summary>
		/// [GL] Value of GL_FLOAT16_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_half_float")]
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int FLOAT16_NV = 0x8FF8;

		/// <summary>
		/// [GL] Value of GL_FLOAT16_VEC2_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_half_float")]
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int FLOAT16_VEC2_NV = 0x8FF9;

		/// <summary>
		/// [GL] Value of GL_FLOAT16_VEC3_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_half_float")]
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int FLOAT16_VEC3_NV = 0x8FFA;

		/// <summary>
		/// [GL] Value of GL_FLOAT16_VEC4_NV symbol.
		/// </summary>
		[RequiredByFeature("GL_AMD_gpu_shader_half_float")]
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public const int FLOAT16_VEC4_NV = 0x8FFB;

		/// <summary>
		/// [GL] glUniform1i64NV: Binding for glUniform1i64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform1NV(int location, long x)
		{
			Debug.Assert(Delegates.pglUniform1i64NV != null, "pglUniform1i64NV not implemented");
			Delegates.pglUniform1i64NV(location, x);
			LogCommand("glUniform1i64NV", null, location, x			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform2i64NV: Binding for glUniform2i64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform2NV(int location, long x, long y)
		{
			Debug.Assert(Delegates.pglUniform2i64NV != null, "pglUniform2i64NV not implemented");
			Delegates.pglUniform2i64NV(location, x, y);
			LogCommand("glUniform2i64NV", null, location, x, y			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform3i64NV: Binding for glUniform3i64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform3NV(int location, long x, long y, long z)
		{
			Debug.Assert(Delegates.pglUniform3i64NV != null, "pglUniform3i64NV not implemented");
			Delegates.pglUniform3i64NV(location, x, y, z);
			LogCommand("glUniform3i64NV", null, location, x, y, z			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform4i64NV: Binding for glUniform4i64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="w">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform4NV(int location, long x, long y, long z, long w)
		{
			Debug.Assert(Delegates.pglUniform4i64NV != null, "pglUniform4i64NV not implemented");
			Delegates.pglUniform4i64NV(location, x, y, z, w);
			LogCommand("glUniform4i64NV", null, location, x, y, z, w			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform1i64vNV: Binding for glUniform1i64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform1NV(int location, long[] value)
		{
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform1i64vNV != null, "pglUniform1i64vNV not implemented");
					Delegates.pglUniform1i64vNV(location, value.Length, p_value);
					LogCommand("glUniform1i64vNV", null, location, value.Length, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform2i64vNV: Binding for glUniform2i64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform2NV(int location, long[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 2) == 0, "empty or not multiple of 2");
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform2i64vNV != null, "pglUniform2i64vNV not implemented");
					Delegates.pglUniform2i64vNV(location, value.Length / 2, p_value);
					LogCommand("glUniform2i64vNV", null, location, value.Length / 2, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform3i64vNV: Binding for glUniform3i64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform3NV(int location, long[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 3) == 0, "empty or not multiple of 3");
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform3i64vNV != null, "pglUniform3i64vNV not implemented");
					Delegates.pglUniform3i64vNV(location, value.Length / 3, p_value);
					LogCommand("glUniform3i64vNV", null, location, value.Length / 3, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform4i64vNV: Binding for glUniform4i64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform4NV(int location, long[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 4) == 0, "empty or not multiple of 4");
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform4i64vNV != null, "pglUniform4i64vNV not implemented");
					Delegates.pglUniform4i64vNV(location, value.Length / 4, p_value);
					LogCommand("glUniform4i64vNV", null, location, value.Length / 4, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform1ui64NV: Binding for glUniform1ui64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform1NV(int location, ulong x)
		{
			Debug.Assert(Delegates.pglUniform1ui64NV != null, "pglUniform1ui64NV not implemented");
			Delegates.pglUniform1ui64NV(location, x);
			LogCommand("glUniform1ui64NV", null, location, x			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform2ui64NV: Binding for glUniform2ui64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform2NV(int location, ulong x, ulong y)
		{
			Debug.Assert(Delegates.pglUniform2ui64NV != null, "pglUniform2ui64NV not implemented");
			Delegates.pglUniform2ui64NV(location, x, y);
			LogCommand("glUniform2ui64NV", null, location, x, y			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform3ui64NV: Binding for glUniform3ui64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform3NV(int location, ulong x, ulong y, ulong z)
		{
			Debug.Assert(Delegates.pglUniform3ui64NV != null, "pglUniform3ui64NV not implemented");
			Delegates.pglUniform3ui64NV(location, x, y, z);
			LogCommand("glUniform3ui64NV", null, location, x, y, z			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform4ui64NV: Binding for glUniform4ui64NV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="w">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform4NV(int location, ulong x, ulong y, ulong z, ulong w)
		{
			Debug.Assert(Delegates.pglUniform4ui64NV != null, "pglUniform4ui64NV not implemented");
			Delegates.pglUniform4ui64NV(location, x, y, z, w);
			LogCommand("glUniform4ui64NV", null, location, x, y, z, w			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform1ui64vNV: Binding for glUniform1ui64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform1NV(int location, ulong[] value)
		{
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform1ui64vNV != null, "pglUniform1ui64vNV not implemented");
					Delegates.pglUniform1ui64vNV(location, value.Length, p_value);
					LogCommand("glUniform1ui64vNV", null, location, value.Length, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform2ui64vNV: Binding for glUniform2ui64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform2NV(int location, ulong[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 2) == 0, "empty or not multiple of 2");
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform2ui64vNV != null, "pglUniform2ui64vNV not implemented");
					Delegates.pglUniform2ui64vNV(location, value.Length / 2, p_value);
					LogCommand("glUniform2ui64vNV", null, location, value.Length / 2, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform3ui64vNV: Binding for glUniform3ui64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform3NV(int location, ulong[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 3) == 0, "empty or not multiple of 3");
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform3ui64vNV != null, "pglUniform3ui64vNV not implemented");
					Delegates.pglUniform3ui64vNV(location, value.Length / 3, p_value);
					LogCommand("glUniform3ui64vNV", null, location, value.Length / 3, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glUniform4ui64vNV: Binding for glUniform4ui64vNV.
		/// </summary>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void Uniform4NV(int location, ulong[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 4) == 0, "empty or not multiple of 4");
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglUniform4ui64vNV != null, "pglUniform4ui64vNV not implemented");
					Delegates.pglUniform4ui64vNV(location, value.Length / 4, p_value);
					LogCommand("glUniform4ui64vNV", null, location, value.Length / 4, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glGetUniformi64vNV: Binding for glGetUniformi64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="params">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void GetUniformNV(uint program, int location, [Out] long[] @params)
		{
			unsafe {
				fixed (long* p_params = @params)
				{
					Debug.Assert(Delegates.pglGetUniformi64vNV != null, "pglGetUniformi64vNV not implemented");
					Delegates.pglGetUniformi64vNV(program, location, p_params);
					LogCommand("glGetUniformi64vNV", null, program, location, @params					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform1i64NV: Binding for glProgramUniform1i64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform1NV(uint program, int location, long x)
		{
			Debug.Assert(Delegates.pglProgramUniform1i64NV != null, "pglProgramUniform1i64NV not implemented");
			Delegates.pglProgramUniform1i64NV(program, location, x);
			LogCommand("glProgramUniform1i64NV", null, program, location, x			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform2i64NV: Binding for glProgramUniform2i64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform2NV(uint program, int location, long x, long y)
		{
			Debug.Assert(Delegates.pglProgramUniform2i64NV != null, "pglProgramUniform2i64NV not implemented");
			Delegates.pglProgramUniform2i64NV(program, location, x, y);
			LogCommand("glProgramUniform2i64NV", null, program, location, x, y			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform3i64NV: Binding for glProgramUniform3i64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform3NV(uint program, int location, long x, long y, long z)
		{
			Debug.Assert(Delegates.pglProgramUniform3i64NV != null, "pglProgramUniform3i64NV not implemented");
			Delegates.pglProgramUniform3i64NV(program, location, x, y, z);
			LogCommand("glProgramUniform3i64NV", null, program, location, x, y, z			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform4i64NV: Binding for glProgramUniform4i64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:long"/>.
		/// </param>
		/// <param name="w">
		/// A <see cref="T:long"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform4NV(uint program, int location, long x, long y, long z, long w)
		{
			Debug.Assert(Delegates.pglProgramUniform4i64NV != null, "pglProgramUniform4i64NV not implemented");
			Delegates.pglProgramUniform4i64NV(program, location, x, y, z, w);
			LogCommand("glProgramUniform4i64NV", null, program, location, x, y, z, w			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform1i64vNV: Binding for glProgramUniform1i64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform1NV(uint program, int location, long[] value)
		{
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform1i64vNV != null, "pglProgramUniform1i64vNV not implemented");
					Delegates.pglProgramUniform1i64vNV(program, location, value.Length, p_value);
					LogCommand("glProgramUniform1i64vNV", null, program, location, value.Length, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform2i64vNV: Binding for glProgramUniform2i64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform2NV(uint program, int location, long[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 2) == 0, "empty or not multiple of 2");
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform2i64vNV != null, "pglProgramUniform2i64vNV not implemented");
					Delegates.pglProgramUniform2i64vNV(program, location, value.Length / 2, p_value);
					LogCommand("glProgramUniform2i64vNV", null, program, location, value.Length / 2, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform3i64vNV: Binding for glProgramUniform3i64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform3NV(uint program, int location, long[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 3) == 0, "empty or not multiple of 3");
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform3i64vNV != null, "pglProgramUniform3i64vNV not implemented");
					Delegates.pglProgramUniform3i64vNV(program, location, value.Length / 3, p_value);
					LogCommand("glProgramUniform3i64vNV", null, program, location, value.Length / 3, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform4i64vNV: Binding for glProgramUniform4i64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:long[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform4NV(uint program, int location, long[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 4) == 0, "empty or not multiple of 4");
			unsafe {
				fixed (long* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform4i64vNV != null, "pglProgramUniform4i64vNV not implemented");
					Delegates.pglProgramUniform4i64vNV(program, location, value.Length / 4, p_value);
					LogCommand("glProgramUniform4i64vNV", null, program, location, value.Length / 4, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform1ui64NV: Binding for glProgramUniform1ui64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform1NV(uint program, int location, ulong x)
		{
			Debug.Assert(Delegates.pglProgramUniform1ui64NV != null, "pglProgramUniform1ui64NV not implemented");
			Delegates.pglProgramUniform1ui64NV(program, location, x);
			LogCommand("glProgramUniform1ui64NV", null, program, location, x			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform2ui64NV: Binding for glProgramUniform2ui64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform2NV(uint program, int location, ulong x, ulong y)
		{
			Debug.Assert(Delegates.pglProgramUniform2ui64NV != null, "pglProgramUniform2ui64NV not implemented");
			Delegates.pglProgramUniform2ui64NV(program, location, x, y);
			LogCommand("glProgramUniform2ui64NV", null, program, location, x, y			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform3ui64NV: Binding for glProgramUniform3ui64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform3NV(uint program, int location, ulong x, ulong y, ulong z)
		{
			Debug.Assert(Delegates.pglProgramUniform3ui64NV != null, "pglProgramUniform3ui64NV not implemented");
			Delegates.pglProgramUniform3ui64NV(program, location, x, y, z);
			LogCommand("glProgramUniform3ui64NV", null, program, location, x, y, z			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform4ui64NV: Binding for glProgramUniform4ui64NV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="x">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="y">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="z">
		/// A <see cref="T:ulong"/>.
		/// </param>
		/// <param name="w">
		/// A <see cref="T:ulong"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform4NV(uint program, int location, ulong x, ulong y, ulong z, ulong w)
		{
			Debug.Assert(Delegates.pglProgramUniform4ui64NV != null, "pglProgramUniform4ui64NV not implemented");
			Delegates.pglProgramUniform4ui64NV(program, location, x, y, z, w);
			LogCommand("glProgramUniform4ui64NV", null, program, location, x, y, z, w			);
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform1ui64vNV: Binding for glProgramUniform1ui64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform1NV(uint program, int location, ulong[] value)
		{
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform1ui64vNV != null, "pglProgramUniform1ui64vNV not implemented");
					Delegates.pglProgramUniform1ui64vNV(program, location, value.Length, p_value);
					LogCommand("glProgramUniform1ui64vNV", null, program, location, value.Length, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform2ui64vNV: Binding for glProgramUniform2ui64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform2NV(uint program, int location, ulong[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 2) == 0, "empty or not multiple of 2");
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform2ui64vNV != null, "pglProgramUniform2ui64vNV not implemented");
					Delegates.pglProgramUniform2ui64vNV(program, location, value.Length / 2, p_value);
					LogCommand("glProgramUniform2ui64vNV", null, program, location, value.Length / 2, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform3ui64vNV: Binding for glProgramUniform3ui64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform3NV(uint program, int location, ulong[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 3) == 0, "empty or not multiple of 3");
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform3ui64vNV != null, "pglProgramUniform3ui64vNV not implemented");
					Delegates.pglProgramUniform3ui64vNV(program, location, value.Length / 3, p_value);
					LogCommand("glProgramUniform3ui64vNV", null, program, location, value.Length / 3, value					);
				}
			}
			DebugCheckErrors(null);
		}

		/// <summary>
		/// [GL] glProgramUniform4ui64vNV: Binding for glProgramUniform4ui64vNV.
		/// </summary>
		/// <param name="program">
		/// A <see cref="T:uint"/>.
		/// </param>
		/// <param name="location">
		/// A <see cref="T:int"/>.
		/// </param>
		/// <param name="value">
		/// A <see cref="T:ulong[]"/>.
		/// </param>
		[RequiredByFeature("GL_AMD_gpu_shader_int64")]
		[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
		public static void ProgramUniform4NV(uint program, int location, ulong[] value)
		{
			Debug.Assert(value.Length > 0 && (value.Length % 4) == 0, "empty or not multiple of 4");
			unsafe {
				fixed (ulong* p_value = value)
				{
					Debug.Assert(Delegates.pglProgramUniform4ui64vNV != null, "pglProgramUniform4ui64vNV not implemented");
					Delegates.pglProgramUniform4ui64vNV(program, location, value.Length / 4, p_value);
					LogCommand("glProgramUniform4ui64vNV", null, program, location, value.Length / 4, value					);
				}
			}
			DebugCheckErrors(null);
		}

		internal static unsafe partial class Delegates
		{
			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform1i64NV(int location, long x);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform1i64NV pglUniform1i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform2i64NV(int location, long x, long y);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform2i64NV pglUniform2i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform3i64NV(int location, long x, long y, long z);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform3i64NV pglUniform3i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform4i64NV(int location, long x, long y, long z, long w);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform4i64NV pglUniform4i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform1i64vNV(int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform1i64vNV pglUniform1i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform2i64vNV(int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform2i64vNV pglUniform2i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform3i64vNV(int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform3i64vNV pglUniform3i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform4i64vNV(int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform4i64vNV pglUniform4i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform1ui64NV(int location, ulong x);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform1ui64NV pglUniform1ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform2ui64NV(int location, ulong x, ulong y);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform2ui64NV pglUniform2ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform3ui64NV(int location, ulong x, ulong y, ulong z);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform3ui64NV pglUniform3ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform4ui64NV(int location, ulong x, ulong y, ulong z, ulong w);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform4ui64NV pglUniform4ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform1ui64vNV(int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform1ui64vNV pglUniform1ui64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform2ui64vNV(int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform2ui64vNV pglUniform2ui64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform3ui64vNV(int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform3ui64vNV pglUniform3ui64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glUniform4ui64vNV(int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glUniform4ui64vNV pglUniform4ui64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glGetUniformi64vNV(uint program, int location, long* @params);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glGetUniformi64vNV pglGetUniformi64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform1i64NV(uint program, int location, long x);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform1i64NV pglProgramUniform1i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform2i64NV(uint program, int location, long x, long y);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform2i64NV pglProgramUniform2i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform3i64NV(uint program, int location, long x, long y, long z);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform3i64NV pglProgramUniform3i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform4i64NV(uint program, int location, long x, long y, long z, long w);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform4i64NV pglProgramUniform4i64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform1i64vNV(uint program, int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform1i64vNV pglProgramUniform1i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform2i64vNV(uint program, int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform2i64vNV pglProgramUniform2i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform3i64vNV(uint program, int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform3i64vNV pglProgramUniform3i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform4i64vNV(uint program, int location, int count, long* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform4i64vNV pglProgramUniform4i64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform1ui64NV(uint program, int location, ulong x);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform1ui64NV pglProgramUniform1ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform2ui64NV(uint program, int location, ulong x, ulong y);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform2ui64NV pglProgramUniform2ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform3ui64NV(uint program, int location, ulong x, ulong y, ulong z);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform3ui64NV pglProgramUniform3ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform4ui64NV(uint program, int location, ulong x, ulong y, ulong z, ulong w);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform4ui64NV pglProgramUniform4ui64NV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform1ui64vNV(uint program, int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform1ui64vNV pglProgramUniform1ui64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform2ui64vNV(uint program, int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform2ui64vNV pglProgramUniform2ui64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform3ui64vNV(uint program, int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform3ui64vNV pglProgramUniform3ui64vNV;

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[SuppressUnmanagedCodeSecurity]
			internal delegate void glProgramUniform4ui64vNV(uint program, int location, int count, ulong* value);

			[RequiredByFeature("GL_AMD_gpu_shader_int64")]
			[RequiredByFeature("GL_NV_gpu_shader5", Api = "gl|glcore|gles2")]
			[ThreadStatic]
			internal static glProgramUniform4ui64vNV pglProgramUniform4ui64vNV;

		}
	}

}
